Stories and information tend to stay in
the minds of people for as long as their contents are something that could be
informally referred to as “sticky”. Memes, which are certain especially
infectious bundles of information, spread successfully when their concepts are
sticky enough to stay in active memory and bear repeating. The memetic
epidemiology of stories is a long-studied practice in several fields, from the
expected areas of anthropology and sociology to the more startling realms of
religion. There are reasons for stories to stay with us, to be loved, to be
carried and shared. Previous posts on this blog have covered such attracting
factors such as empathizing with characters and a search for truth; this post
will consider a third, stranger reason.
Magical Realism is extremely satisfying
to its audiences because people are addicted to patterns. People are wired to
see random information, consider how it relates to itself and larger contexts,
and then draw conclusions and information based on the patterns they see in the
noise and static. We literally can’t stop attempting to find patterns in
everything we see— sometimes, we even see patterns where there are none! This
is an experience called apophenia. On balance, though, this
useful trait is responsible for creativity and much of human communication.
This need to pattern-match gives people
an incurable metaphor addiction. Magical Realism, a genre that exists entirely
as an experience in metaphor to describe reality in ways that are difficult
without these patterns, is therefore understandably popular. While High Fantasy
is a way to escape to strange worlds, and Science Fiction speculates on what
the world may become, Magical Realism uses its genre conventions to show
something harsh and true.
Research
undertaken by Su, Gomez, and Bowman in their article “Analysing Neurobiological
Models Using Communicating Automata” (2014), suggests that complex biological
systems, like human nervous systems, operate on several levels for the problems
life throws at them. There are many different ways to approach these
multiple-perspective systems, but “probably the longest standing and most extensively
investigated question is how to relate descriptions at different levels of
abstraction” (2014). There are more abstract levels where the system, whether
an artificial intelligence (AI) or human, processes what has to be done, and
progressing levels of detail sorting and parsing parts of the issue to
understand how to accomplish the task. In order to understand how to make
better and faster AIs, the math behind how humans pattern-match has been
extensively studied. Metaphors help our brains to do cool, intense things the
best computers can only currently attempt; they relate abstractions to detail
in our lives.
It follows, somewhat unsurprisingly,
that being able to understand metaphors and match patterns is actually wired to
be satisfying on a chemical level . In Ramachandran and Hirstein’s article, “The
Science of Art: A Neurological Theory of Aesthetic Experience”, the creation of metaphor is described as a “mental
tunnel” connecting seemingly disparate subjects in deep and meaningful ways,
contributing to a greater understanding of the subjects than the observer would
find with each separately. “Although it is uncertain whether the reason for
this mechanism is for effective communication or purely cognitive,”
Ramachandran and Hirstein report, “the discovery of similarities between
superficially dissimilar events leads to activation of the limbic system to
create a rewarding process” (1999). They went on to cite studies of individuals
suffering from the inability to integrate certain levels of detail mentally.
Their pleasure responses to images such as familiar faces were stunted or
absent— though the people were recognized, the participants’ inability to parse
the details of the faces and make connections from their memories took away
from the experience by significant and measurable amounts.
While it may seem that Magical Realism
and Science Fiction work at cross-purposes, there is an overlap in genre that results
in fantastic literature! One of the most treasured works of Science Fiction
cannon, William Gibson’s Neuromancer, has strong elements of Magical Realism.
Gibson, who predicted the rise of the world wide web with stunning accuracy, is
the epitome of the function of Science Fiction to project possibilities into
the future, and the speculation is beautifully complex. Gibson also used
surrealistic and complex visual representations of virtual realities and their
gestalt with the “real world” in a way that presents an excellent example of
Magical Realism. In Karen Tei Yamashita’s essay “Virtual Reality vs. Magic
Reality” (as cited in Kamioka, 1998), Gibson is referred, “along with
main-stream writers like John Irving and Kurt Vonnegut, as one of the writers
who adopt the technique of Magic Realism in order to represent the “virtual”
First World.” This experience is vivid, wonderful, and a must-read for any
reader who is the least bit interested in Science Fiction.
For readers who enjoy this surprising
mixture of clashing genres, Eyeless in Gaza by Aldous Huxley is a sturdy
recommendation. Written in 1936 after his magnum opus, Brave New World, Eyeless
in Gaza continues the fusion of Magical Realism’s bald statements of the
fantastic with Science Fiction’s wistful projections of the same.
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Link List:
William Gibson:
Aldous Huxley:
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Resources:
Please comment if any links are broken!
Kanioka, Nobu (1998). Cyberpunk Revisited: William Gibson's Neuromancer and the "Multimedia Revolution". The Japanese Journal of American Studies, 9. Retrieved from
http://sv121.wadax.ne.jp/~jaas-gr-jp/jjas/PDF/1998/No.09-053.pdf
http://sv121.wadax.ne.jp/~jaas-gr-jp/jjas/PDF/1998/No.09-053.pdf
Ramachandran, V.S. & Hirstein, W.
(1999). The Science of Art: A Neurological Theory of Aesthetic Experience.
Journal of Consciousness Studies, 6.
Retrieved from
Retrieved from
Su, Li; Gomez, Rodolfo ; and Bowman, Howard
(2014). Analysing
Neurobiological Models Using Communicating Automata. Formal Aspects of
Computing, 26, 1169-1204.
Neurobiological Models Using Communicating Automata. Formal Aspects of
Computing, 26, 1169-1204.
doi: 10.1007/s00165-014-0294-y
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